Perplexity, Then Standard

LinkTechnology Tutorials

LinkMath Recap

LinkBret Victor’s Kill Math Series

LinkWhat If Everybody In Canada Flushed At Once

LinkHoles Movie Clip and Activity

LinkOrbeez Movie Clip and Activity

LinkGoogle Voice Tutorial

LinkShort Yellow Lights

LinkPlaying Catch-Up

LinkThe Short Shovel

LinkThe Ticket Roll


LinkThree-Act Math Tasks

LinkBetter Online Math

LinkPixel Pattern

Curriculum Adoption & Tablets

Digital Textbook Expectations

Here are two studies I cited early in the talk:

LinkPearson Foundation Survey

LinkSETDA Out of Print Report

And our main question is this: “How is it any different?”

The two sub-questions were:

“How would this textbook be any different if I printed every page out on paper?”

“How would this textbook be any different if I used it at the bottom of a bunker, without any Internet?”

Here are some examples of “perplexing” digital curriculum, the kind that puts a question in your head:

LinkThree-Act Math Tasks

Here are some examples of networked math curriculum I’ve worked on:

LinkTriangle Congruency

LinkMidpoint Formula

LinkThe Red Dot

Bonus link:

LinkGraphing Stories

Video Games Meet Math Class

Video Game Lessons

FileSamuel Otten, “Cornered by the Real World”

LinkGreat Video Games

LinkGreat Math Video Games

LinkStandards-Based Grading

LinkJapanese Math Class